Assets that I worked on for the first major end of year assignment at AIE. The team was tasked with making a game in 10 weeks and we decided to go with a spooky ghost defending a haunted mansion themed turret defense game.
We were told our scope was ambitious for a first year project, considering the rigid nature of the game genre, as we would not be able to cut much if things began to fall apart, this aside we managed to make what we set out to do without many issues.
I was assigned as the Lead Artist and I took on the responsibilities as technical artist, material artist and asset sculptor/modeler.